Gamenight Carnage report

Writing on behalf of the game night hosted by Jeep.

Alright. Game night is back!

Lets get straight to the report, shall we.

Gamenight’s return has been a success. We had a moderate crowd of players. Gamenight spanned 5 rounds.


Round 1

Blue---ail Zone
Blue—Rail zone

For round 1, the participants chose a quality Rail Wars map. Plenty of chaos ensued.

Round 1 score:
1. Jeepdino: 183
2. LoneWolf: 156
3. TheRoyalZealot: 72
4. Plurus Porynm: 56
5. JayaRaya: 16

Round 2

noir line-infection
Noir Line-infection

While COOP dosn’t bring many points, we had a blast on this Infection gametype, for round 2.

Round 2 score:
1. Jeepdino: 21
2. PlurusPorynm: 4
3/4. JayaRaya: 2
3/4. Jonb7: 2

Round 3

chemicalx-sniper
ChemicalX-Sniper

At round 3, a somewhat brief game of snipers on a quality map was played.

way better than crappy over rated stryde.
Round 3 score:
1. Jeepdino: 80
2. LoneWolf: 42
3. JayaRaya: 29

Round 4

nyove-rocket
Nyove-Rocket

Next up, we went for a classic. And it was absolute anarchy. So many spawn kills. So many teleport deaths. And even a few defib kills.

Round 4 score:
1. Jeepdino: 81
2. SpiderSonic: 53
3. Jonb7: 51
4. LoneWolf: 48
5. JayaRaya: 44
6. PlurusPorynm: 23

Round 5

cahir-half_life
Cahir-Half_Life

And, for the final round, another wonderful classic. This map has definitely aged well. Absolute chaos ensued.

Round 5 score:
1. Jeepdino: 110
2. JayaRaya: 54
3. SpiderSonic: 47
4. Jonb7: 21

Final

I must say, I’m very happy that game night has returned. After a few failures, Game Night is back, and soon to be going better than ever.

While this game night was a little brief, it went very well, all in all, and everyone had a great time.

FINAL SCORE:
1. Jeepdino: 475
2. LoneWolf: 246
3. JayaRaya: 145
4. SpiderSonic: 100
5. PlurusPorynm: 83
6. Jonb7: 74
7. TheRoyalZealot: 72

Total kills: 1,195

Jeep Dino has stolen the title of Champion from Axel, who has been our longest reigning champion of game night.


I’d like to thank all of our participants. It was a nice come back for the event. And of course, I’d like to thank Jeep for hosting, while I’ve still been experiencing technical issues. And of course, much love to the map makers, who truly make this game what it is.


~I hope to see you all again soon.

signature 01 (NBG)

Game Night

GSA will be hosting our weekly game night tonight. As Jon is still in-dispose, I will be hosting this specific session tonight. It will be a few hours before I’m capable of getting online, but it will happen tonight. The following is the playlist prepared for tonight’s gaming:

Round 1:
Doomwrath-Rapidfire
K2shape-tunnels
blue---rail zone

Round 2:
Ashgabat-RailWars
Noir Line-Infection
deadlytiger-abridge

Round 3:
Raffine-UrbanWar
Cahir-Half_Life
ChemicalX-Sniper

Round 4:
Baraka-Survive
Nyove-Rocket
stryde-railwars

Round 5:
TehSwordNinja-Realwar_Mp
Cahir-Half_Life
Neutral-i04

Round 6:
blue---elite arena
Ashgabat-RailWars
Ustopable-GP

Round 7:
Silent Phoenix-OS
Reject-PoH
Skound-Undead

History of GSA

GSA has a truly long and varied history. We have now persisted for six years, and have had hundreds of people join our clan and leave. Over the years, dozens of those people influenced our history and shaped us into the clan that we are today. We might look back and laugh at certain melodramatic moments, but we cannot deny that those occurred, and we must document them in one permanent location for future members of GSA to see. In order to do this, I have decided to create a comprehensive record of GSA’s history, whose process will be divided into three steps:

Step One: Gathering the History

This is to be done with the help of our current membership and also past membership. No one person, however long they have been in the clan, can possibly remember all of the things that have occurred in it, so this is necessarily a group effort. If you have any good facts that may be obscure, please post them in the comments below.

Sadly, many of our old websites have been lost to time, but I managed to save a few and compile them into what I call the “GSA Archive”. I will look through this archive and use it for this compilation.

Step Two: Writing the History

While the facts alone are interesting, to an outside observer they are confusing. A lot of explanatory writing will have to be done in order  for the work to be coherent to members with no knowledge of our history.

Step Three: Publishing the History

The history will be split up into seven eras (subject to change) based on the evidence I currently have. Each era will be split up into separate entries and will be published both on the main page and on its own History page. You are welcome to criticize them as they are published and amendments will be made accordingly.

To conclude,

GSA deserves a record of its history not just for its future members, but also for its past members who spent so much time trying to improve their clan. It would be a tragedy if all of their efforts went unrecognized and forgotten. I hope that this will suffice.

Carnage report, January 27th

am i the only one making posts now? wot the fok, guys.

Ahem. Hello, and welcome to another carnage report.

Last night we had plenty of participants, and played a few games, spanning over a little over four hours total.


map_preview-php-k2shape-tunnels
K2shape-tunnels

Our first round was a close quarters, free for all slaughterhouse, a map created by one of our honored guests, K2shape. Visitors from the California servers came and went, but our participants quickly racked up a massive kill count.

Ultimately, K2shape won round 1, quickly reaching a goal of 100 kills.

Round 1 score:

1 K2Shape: 100
2 Shadows end: 73
3 MyLeslin: 58
4 Jonb7: 39
5 Pzk: 13

(A grand total of 283, not counting the uncounted visitors from the server.)

After 100, K2 left, and we went for another round. For round 2, we went for a classic.


map_preview-php-raffine-urbanwar
Raffine-UrbanWar

One again a free for all, absolute chaos ensued on this map. The sound of gunfire constantly echoed in all corners of the map, with kills galore. Axel joined us, and quickly dominated the match, reaching over 250 kills, with Pzk and Shadow following closely.

We even met some potential recruits.

Round 2 score:

1 Axel: 258
2 Pzk: 236
3 Shadows end: 214
4 Jaxon: 137
5 Jonb7: 100
6 Silent Tiger: 19

(A total of 964 not counting some visitors from the server.)

After this glorious chaos, things calmed down a bit. We ended the night with a few special duels…


Outside Space

(No preview was available.)

Two duels were held on this map, to settle the finale of the game night. First, myself and Pzk, and visitors from the server, in an intense battle of wits and reflexes.

The first duel's score:
The Pzk: 31
Jonb7: 25

At this, Pzk gained first place over Shadow, and Axel decided to play one last round. It was another intense battle, putting us both to the test. In the end, Axel dominated the game night.

The second duel's score:
Axel: 80
Jonb7: 58

Overall, it was a great night. Four long rounds, and tons of insanity.

Final score:

1 - Axel: 338
2 - Shadows end: 287
3 - Pzk: 280
4 - Jonb7: 222
5 - Jaxon: 137
6 - K2shape: 100
7 - Lege: 58
8 - Silent Tiger: 19

(The total score for the entire game night, of the recorded participants, totals at 1441 kills.)


Axel is hereby crowned the Carnage master for this week.

I’d like to thank you all for coming, and, I hope to see you next week, as Axel defends his title from the coming challengers.

~See you next time around

Jonb7's signature (NBG)

Post-game Carnage report; January 6th

Yea! Game night was a huge success. This is what we should be doing more often.

We had plenty of guests and members, and overall this was a wonderful community event. I’d like to thank everyone who came, and I look forwards to next Friday.

map_preview-phptehswordninja-realwar_mp
TehSwordNinja-realwar_mp

Now, for the carnage report.

All around we had alot of great plays, and alot of epic battles. Our first match took place on our guest Teh Sword Ninja’s map, Real War (See above.), a wonderfully tactical reimagining of XDeath’s (crappy) old map. We played COOP, and after a few rounds we had full teams of three; Myself, Legenda, and our new member Spider Sonic on Red team, versus XForce, Boss/Rc and TehSwordNinja on Blue team.

Red team had a rocky start beginning with myself and Sonic, as SwordNinja proved to be a challenging opponent, and once our veteran player XForce joined in, it became a definitely uphill battle. Eventually Legenda joined red team, and Boss joined blue team, making the battle more even. Throughout the match, both teams showed superb team work, coordinating and suppressing, decieving, and flanking the enemy constantly, resulting in a wonderfully strategic warzone.

In the end, Blue team won by a landslide: 20 to 8. Sword Ninja won the kill count by a massive 45, and XForce took second place that game with 27 kills.


Next up, we played my own map, Rocket war.

This was a wonderfully hectic map, and we played it as a public game, free for all death match. Once we got plenty of players, it became wonderful chaos. XForce had left, but we had some new players, plus the people who joined from the cali server.

Through the madness, there were some amazing plays, and the map was constant fast paced action.

In the end, SwordNinja won again, this time with a massive 75 kill count. Tied for second place were Boss and Legenda, at 49 kills.


Afterwards, we played some less competitive maps, and slowly things died down. All in all, game night was a huge success.


In the end, TehSwordNinja won, by a massive landslide of 129 kills, earning him the title of Carnage Master for this game night.

Second place is Boss, who acquired 54 kills throughout the night.

Special mention to XForce, who achieved second place in our first match, and taught us all a thing or two, inspiring more team play. And, for being GSA’s best trainer throughout the years past. To us, he’ll always be our badass marshall.


All in all we had a wonderful time. I hope to see you all again, next friday, and perhaps more.

~Blam, said the lady.

Jonb7's signature (NBG)

Community Game night; January 6th

Get set for a combat drop, marines!

This Friday night will be the first game night of 2017. I’ll be trying to get people both from GSA and the Pb2 community to join, and we’ll be playing a variety of maps according to whatever is desired, probably starting with some competitive chaos.

If you wish to join in on the GSA hosted game night, simply come to the chat. We’ll be organizing in the Gaming channel: Invite link here.

map_preview-phpj-dm2
Jonb7-DM2

Also, some notes on plans.

Hopefully this will become a weekly event, every Friday. We’ll be hosting game nights and inviting the whole community. XForce is working with me for hosting these continuously.

I may also work out a little bit of a competitive bonus. Scores will be kept, and afterwards this post will be updated with a carnage report. Whoever wins the most all night will forever have a special place in the post corresponding to the game night, as well as a special title. This stuff is work in progress, but recognition is surely to be among the awards you’ll all be fighting for.

~See you on Friday night, and may the best player win.

Jonb7's signature (NBG)

Pb2 Game Night

Just a reminder, and to notify anyone unaware. Tomorrow, Friday night, we’ll be having a game night on Pb2.

map_preview-phpj-dm1
Jonb7-DM1

We’ll be playing arena DM or TDM mostly, but we’ll go with whatever the mood is. Anything is open for suggestion tomorrow.

So far we have a few people coming, but more are definitely welcome. Leave a comment, or just drop by tomorrow and you can join us. We’ll be using the #Gaming channel on the chat to organize.

Also, if you have any map IDs to suggest, please do so. Any style of multiplayer map is welcome. Be it DM, COOP, Saw, survival, or any sort of minigames.

map_preview-phpj-siege
Jonb7-Siege1

That’s all for now. See you all on Friday night.

Jonb7's signature (NBG)

~Friday Night’s alright for fightin’.

Time to work.

As you all should know by now, we have moved from Plazma Burst 2, and are now considered something of a gaming community. While this is likely to have been a good move on our part, it cannot last without a certain amount of effort being put into it. We may be “alive” for now, but if we don’t keep an influx of players joining, we will never survive beyond our clan generation. If we are to continue to thrive beyond this recent period of expansion, we need to put in the work required for it. Every able body needs to be doing something to recruit. Enter games, and invite some people to check us out. Most of our current members are elders in game-terms. We need a next generation to come in and learn to lead, so that we may be replaced when the time comes.

I don’t know about you all, but I don’t intend to be the one in charge when GSA finally goes out. That day will not be today, and it will not be any time that I lead. I will not be the leader that fails the GSA and the leaders before me. If you want the same thing, then I suggest the work begin. Old rivalries or enemies need to be forgiven. Old grudges need to be let go. I don’t want to wait for the last minute to go crazy recruiting. Let’s start now and never get to that point. We need to get to work if we are to survive.