In one week, GSA will be officially turning 6 years old.
Pzk and I were recently discussing a bit of a gamenight on the 24th-26th, to celebrate the occasion.
Who’s up for a gamenight? We’ll probably play a bit of everything. Maybe some Pb2, but probably more of something else. We have lots of options; We’ll probably set up an arena game for our newest recruits in Space Engineers. Maybe some oGaT, or something new. Or maybe some Cards Against Humanity GSA.
Who’s up for it? And, any ideas? Always open.
Everyone from the community is welcome to join us on Discord for celebrations!
Jeep Dino has stolen the title of Champion from Axel, who has been our longest reigning champion of game night.
I’d like to thank all of our participants. It was a nice come back for the event. And of course, I’d like to thank Jeep for hosting, while I’ve still been experiencing technical issues. And of course, much love to the map makers, who truly make this game what it is.
GSA will be hosting our weekly game night tonight. As Jon is still in-dispose, I will be hosting this specific session tonight. It will be a few hours before I’m capable of getting online, but it will happen tonight. The following is the playlist prepared for tonight’s gaming:
Check em’ out. They’re still new of course, and the leader boards aren’t quite filled out… Or balanced very well, yet. But, it’s best to get it started.
Now, as for the upcoming game nights.
On February 17th, we’ll be hosting a big game night, and partnering with Noune’s KTSC again. If you’re new, that means that for every player who joins us, 1$ will be donated to help fight lung cancer. Last time, we raised 129$, but I’m hoping we can do even better this Friday.
February 17th: GSA Gamenight, cooperating with KTSC event.
March 3rd: GSA Gamenight.
March 10th: GSA Gamenight.
March 17th: GSA Gamenight.
March 24th: GSA Gamenight.
Also, on the 17th, we’ll be testing out using playlists. Unless other maps are suggested, we’ll be holding quick votes on which map to play next for each round, from a pre-selected list. This should help to keep things moving quickly, which will solve issues of indecisiveness we’ve had previously.
Next, we played a more obscure, older map. Here, the open space and shotguns made for quite the slaughter, though we didn’t stay too long. Also, Tempus decided to join us for this round. although he got slightly rekt.
For round three, we played the classic: Siege. This was a first for some of our players, and as always, it was epic madness. Unfortunately not many points were scored, due to the match being COOP, and the nature of this mode, but we had many players come and go, and the KTSC effort was certainly aided.
Truly this map will never get old. Although, discussions may have inspired new ideas…
Just a quick post here, to give everyone an update.
First of all, game night is of course next Friday. I’m happy to announce that we will be supporting Noune’s project, Kill to Stop Cancer. For every player who joins us, the NIR will donate 1$ to help fight lung cancer.
Also, as many of you have probably noticed, the GSA site has been updated a bit. Updates will continue for the next few days, and we hope to shape things up a little better. Have a look around, and see what’s new, but remember that things aren’t finished yet.
Some posts may be made soon regarding changes to policy. I’ll get back to you about those changes, hopefully soon.
Two years ago, today, marks the loss of the visionary, Monty Oum. Well known for his work with Rooster Teeth, particularly on Red vs Blue and RWBY, he was an inspiration to many, through his creativity, work ethics, and attitude.
Today, he wishes to inspire you, too. February first marks a day that everyone should be inspired- Go and begin working on something you’ve always hoped to create. Write the first page of your own story. This is the legacy he would have wanted to leave- To continue to inspire the great creativity in people.
am i the only one making posts now? wot the fok, guys.
Ahem. Hello, and welcome to another carnage report.
Last night we had plenty of participants, and played a few games, spanning over a little over four hours total.
Our first round was a close quarters, free for all slaughterhouse, a map created by one of our honored guests, K2shape. Visitors from the California servers came and went, but our participants quickly racked up a massive kill count.
Ultimately, K2shape won round 1, quickly reaching a goal of 100 kills.
(A grand total of 283, not counting the uncounted visitors from the server.)
After 100, K2 left, and we went for another round. For round 2, we went for a classic.
One again a free for all, absolute chaos ensued on this map. The sound of gunfire constantly echoed in all corners of the map, with kills galore. Axel joined us, and quickly dominated the match, reaching over 250 kills, with Pzk and Shadow following closely.
Yea! Game night was a huge success. This is what we should be doing more often.
We had plenty of guests and members, and overall this was a wonderful community event. I’d like to thank everyone who came, and I look forwards to next Friday.
Now, for the carnage report.
All around we had alot of great plays, and alot of epic battles. Our first match took place on our guest Teh Sword Ninja’s map, Real War (See above.), a wonderfully tactical reimagining of XDeath’s (crappy) old map. We played COOP, and after a few rounds we had full teams of three; Myself, Legenda, and our new member Spider Sonic on Red team, versus XForce, Boss/Rc and TehSwordNinja on Blue team.
Red team had a rocky start beginning with myself and Sonic, as SwordNinja proved to be a challenging opponent, and once our veteran player XForce joined in, it became a definitely uphill battle. Eventually Legenda joined red team, and Boss joined blue team, making the battle more even. Throughout the match, both teams showed superb team work, coordinating and suppressing, decieving, and flanking the enemy constantly, resulting in a wonderfully strategic warzone.
In the end, Blue team won by a landslide: 20 to 8. Sword Ninjawon the kill count by a massive 45, and XForce took second place that game with 27 kills.
This was a wonderfully hectic map, and we played it as a public game, free for all death match. Once we got plenty of players, it became wonderful chaos. XForce had left, but we had some new players, plus the people who joined from the cali server.
Through the madness, there were some amazing plays, and the map was constant fast paced action.
In the end, SwordNinja won again, this time with a massive 75 kill count. Tied for second place were Boss and Legenda, at 49 kills.
Afterwards, we played some less competitive maps, and slowly things died down. All in all, game night was a huge success.
In the end, TehSwordNinja won, by a massive landslide of 129 kills, earning him the title of Carnage Master for this game night.
Second place is Boss, who acquired 54 kills throughout the night.
Special mention to XForce, who achieved second place in our first match, and taught us all a thing or two, inspiring more team play. And, for being GSA’s best trainer throughout the years past. To us, he’ll always be our badass marshall.
All in all we had a wonderful time. I hope to see you all again, next friday, and perhaps more.
This Friday night will be the first game night of 2017. I’ll be trying to get people both from GSA and the Pb2 community to join, and we’ll be playing a variety of maps according to whatever is desired, probably starting with some competitive chaos.
If you wish to join in on the GSA hosted game night, simply come to the chat. We’ll be organizing in the Gaming channel: Invite link here.
Also, some notes on plans.
Hopefully this will become a weekly event, every Friday. We’ll be hosting game nights and inviting the whole community. XForce is working with me for hosting these continuously.
I may also work out a little bit of a competitive bonus. Scores will be kept, and afterwards this post will be updated with a carnage report. Whoever wins the most all night will forever have a special place in the post corresponding to the game night, as well as a special title. This stuff is work in progress, but recognition is surely to be among the awards you’ll all be fighting for.
~See you on Friday night, and may the best player win.