Hey guys, we have recently been ramping up Space Engineers involvement, with many new players joining. If you buy the game – meet us at Franky’s 24/7 PVP server.
Writing on behalf of the game night hosted by Jeep.
Alright. Game night is back!
Lets get straight to the report, shall we.
Gamenight’s return has been a success. We had a moderate crowd of players. Gamenight spanned 5 rounds.
For round 1, the participants chose a quality Rail Wars map. Plenty of chaos ensued.
Round 1 score: 1. Jeepdino: 183 2. LoneWolf: 156 3. TheRoyalZealot: 72 4. Plurus Porynm: 56 5. JayaRaya: 16
While COOP dosn’t bring many points, we had a blast on this Infection gametype, for round 2.
Round 2 score: 1. Jeepdino: 21 2. PlurusPorynm: 4 3/4. JayaRaya: 2 3/4. Jonb7: 2
At round 3, a somewhat brief game of snipers on a quality map was played.
way better than crappy over rated stryde.
Round 3 score: 1. Jeepdino: 80 2. LoneWolf: 42 3. JayaRaya: 29
Next up, we went for a classic. And it was absolute anarchy. So many spawn kills. So many teleport deaths. And even a few defib kills.
Round 4 score: 1. Jeepdino: 81 2. SpiderSonic: 53 3. Jonb7: 51 4. LoneWolf: 48 5. JayaRaya: 44 6. PlurusPorynm: 23
And, for the final round, another wonderful classic. This map has definitely aged well. Absolute chaos ensued.
Round 5 score: 1. Jeepdino: 110 2. JayaRaya: 54 3. SpiderSonic: 47 4. Jonb7: 21
I must say, I’m very happy that game night has returned. After a few failures, Game Night is back, and soon to be going better than ever.
While this game night was a little brief, it went very well, all in all, and everyone had a great time.
FINAL SCORE: 1. Jeepdino: 475 2. LoneWolf: 246 3. JayaRaya: 145 4. SpiderSonic: 100 5. PlurusPorynm: 83 6. Jonb7: 74 7. TheRoyalZealot: 72
Total kills: 1,195
Jeep Dino has stolen the title of Champion from Axel, who has been our longest reigning champion of game night.
I’d like to thank all of our participants. It was a nice come back for the event. And of course, I’d like to thank Jeep for hosting, while I’ve still been experiencing technical issues. And of course, much love to the map makers, who truly make this game what it is.
~I hope to see you all again soon.
GSA will be hosting our weekly game night tonight. As Jon is still in-dispose, I will be hosting this specific session tonight. It will be a few hours before I’m capable of getting online, but it will happen tonight. The following is the playlist prepared for tonight’s gaming:
Round 1: Doomwrath-Rapidfire K2shape-tunnels blue---rail zone Round 2: Ashgabat-RailWars Noir Line-Infection deadlytiger-abridge Round 3: Raffine-UrbanWar Cahir-Half_Life ChemicalX-Sniper Round 4: Baraka-Survive Nyove-Rocket stryde-railwars Round 5: TehSwordNinja-Realwar_Mp Cahir-Half_Life Neutral-i04 Round 6: blue---elite arena Ashgabat-RailWars Ustopable-GP Round 7: Silent Phoenix-OS Reject-PoH Skound-Undead
Alright, first up, we now have two new pages added to the site, under Database.
Check em’ out. They’re still new of course, and the leader boards aren’t quite filled out… Or balanced very well, yet. But, it’s best to get it started.
Now, as for the upcoming game nights.
On February 17th, we’ll be hosting a big game night, and partnering with Noune’s KTSC again. If you’re new, that means that for every player who joins us, 1$ will be donated to help fight lung cancer. Last time, we raised 129$, but I’m hoping we can do even better this Friday.
Our current gamenight schedule, also posted at the Official GSA Competition page:
February 17th: GSA Gamenight, cooperating with KTSC event.
March 3rd: GSA Gamenight.
March 10th: GSA Gamenight.
March 17th: GSA Gamenight.
March 24th: GSA Gamenight.
Also, on the 17th, we’ll be testing out using playlists. Unless other maps are suggested, we’ll be holding quick votes on which map to play next for each round, from a pre-selected list. This should help to keep things moving quickly, which will solve issues of indecisiveness we’ve had previously.
The playlist for February 17th is as follows:
Round 1: Doomwrath-Rapidfire K2shape-tunnels Jordanstrob2-Shotgun_War Round 2: Ashgabat-RailWars Noir Line-Infection Jonb7-DM2 Round 3: Raffine-UrbanWar Cahir-Half_Life Reject-PoH Round 4: Baraka-Survive Nyove-Rocket Jonb7-DM1 Round 5: TehSwordNinja-Realwar_Mp Cahir-Half_Life Neutral-i04 Round 6: Silent Phoenix-OS Ashgabat-RailWars Ustopable-GP Round 7: ChemicalX-Sniper Silent Phoenix-OS Skound-Undead
If we go for more than 7 rounds, we’ll probably go through them again, placing new votes.
Of course, if anyone has maps to suggest, they’ll be added to the vote for the round.
Anyways, I hope to see you all there on the 17th.
P.s. Sue me, Tethys.
Killionaire! Game over, victory!
Sorry this is a little late, but, here’s the other night’s carnage report.
Game night was another great success. We had many people come and go, and played seven rounds across over 5 hours, and raised over a hundred dollars for Kill to Stop Cancer.
First up, we played Neutral’s Halo inspired map, Alpha Halo. We played for a while, and were joined by an old GSA veteran, Flame180.
Round 1 score: 1. Axel: 108 2. Flame180: 80 3. Jonb7: 31 4. Teh Sword Ninja: 23 5. Universe12: 21 (Total: 263)
Next, we played a more obscure, older map. Here, the open space and shotguns made for quite the slaughter, though we didn’t stay too long. Also, Tempus decided to join us for this round. although he got slightly rekt.
Round 2 score: 1. Axel: 65 2. XForce: 29 3. Jonb7: 19 4. Tempus: 17 (Total: 130)
Next up, we went for a classic…
For round three, we played the classic: Siege. This was a first for some of our players, and as always, it was epic madness. Unfortunately not many points were scored, due to the match being COOP, and the nature of this mode, but we had many players come and go, and the KTSC effort was certainly aided.
Truly this map will never get old. Although, discussions may have inspired new ideas…
Round 3 score: 1. Axel: 17 2. Shadow's End: 11 3. Jonb7: 6 4. Nighthawk: 5 (Total: 39)
And with the end of that round, we continued to another old favorite.
As always, this map was absolute carnage. Not much needs to be said, to those who have played this map with lots of people.
Round 4 score: 1. Axel: 240 2. Flame180: 185 3. Rinzler: 146 4. Gawwy: 131 5. Jonb7: 117 6. XForce79: 46 7. Leejay: 2 (Total: 867)
Next up, Gawwy wanted to test one of his newer maps with us.
(No preview available.)
This map was still very WiP, so we didn’t stay too long, or see many players here. But, Gawwy gained insights on his map, gladly.
Round 5 score: 1. Axel: 22 2. Gawwy:10 3. Flame180: 7 3. Reborn Shauna: 7 4. JaXon2: 4 5. Jonb7: 3 (Total: 53)
We decided to play another timeless classic, next.
A map with many memories. We played 80 rounds of madness, here. Axel continued to hold his own on the battlefield, and stayed well ahead of the other contenders.
Round 6 score: 1. Axel: 94 2. Flame180: 54 3. Gawwy: 44 4. Jaxon: 41 5. XForce79: 24 6. Jonb7: 20 Shauna: 7 (Total: 284)
And so, we moved to the final round- At this point, we were very late into the night.
Round 7: Finale
(No preview available.)
Once again we held a final duel on this map, as the other players attempted to top Axel’s score. As always, it was an intense battle, but in the end, our champion held his lead.
Round 7 score: 1. Flame108: 205 2. Pzk: 139 3. Jonb7: 124 4. Shauna: 6 (Total: 474)
To conclude, game night went incredibly well. Not only did we all have lots of fun, but we did a little good for the community.
FINAL SCORE: 1. Axel: 546 2. Flame180: 531 3. Jonb7: 320 4. Gawwy: 185 5. Rinzler: 146 6. Pzk: 139 7. XForce79: 99 8. JaXon2: 45 9. Sword Ninja: 23 10. Universe12: 21 11. Tempus: 17 12. Shadow: 11 13. Shauna: 13 14. Night: 5 15. Leejay: 2 (Total: 2103 kills)
Axel remains the reigning Champion.
I’d like to thank everyone who joined us. Thanks to all of you, we raised a total of 129$ for KTSC, to be donated to help fight lung cancer.
Thank you, and I hope to see you all next time~
am i the only one making posts now? wot the fok, guys.
Ahem. Hello, and welcome to another carnage report.
Last night we had plenty of participants, and played a few games, spanning over a little over four hours total.
Our first round was a close quarters, free for all slaughterhouse, a map created by one of our honored guests, K2shape. Visitors from the California servers came and went, but our participants quickly racked up a massive kill count.
Ultimately, K2shape won round 1, quickly reaching a goal of 100 kills.
Round 1 score: 1 K2Shape: 100 2 Shadows end: 73 3 MyLeslin: 58 4 Jonb7: 39 5 Pzk: 13
(A grand total of 283, not counting the uncounted visitors from the server.)
After 100, K2 left, and we went for another round. For round 2, we went for a classic.
One again a free for all, absolute chaos ensued on this map. The sound of gunfire constantly echoed in all corners of the map, with kills galore. Axel joined us, and quickly dominated the match, reaching over 250 kills, with Pzk and Shadow following closely.
We even met some potential recruits.
Round 2 score: 1 Axel: 258 2 Pzk: 236 3 Shadows end: 214 4 Jaxon: 137 5 Jonb7: 100 6 Silent Tiger: 19
(A total of 964 not counting some visitors from the server.)
After this glorious chaos, things calmed down a bit. We ended the night with a few special duels…
(No preview was available.)
Two duels were held on this map, to settle the finale of the game night. First, myself and Pzk, and visitors from the server, in an intense battle of wits and reflexes.
The first duel's score: The Pzk: 31 Jonb7: 25
At this, Pzk gained first place over Shadow, and Axel decided to play one last round. It was another intense battle, putting us both to the test. In the end, Axel dominated the game night.
The second duel's score: Axel: 80 Jonb7: 58
Overall, it was a great night. Four long rounds, and tons of insanity.
1 - Axel: 338 2 - Shadows end: 287 3 - Pzk: 280 4 - Jonb7: 222 5 - Jaxon: 137 6 - K2shape: 100 7 - Lege: 58 8 - Silent Tiger: 19
(The total score for the entire game night, of the recorded participants, totals at 1441 kills.)
Axel is hereby crowned the Carnage master for this week.
I’d like to thank you all for coming, and, I hope to see you next week, as Axel defends his title from the coming challengers.
~See you next time around
Yea! Game night was a huge success. This is what we should be doing more often.
We had plenty of guests and members, and overall this was a wonderful community event. I’d like to thank everyone who came, and I look forwards to next Friday.
Now, for the carnage report.
All around we had alot of great plays, and alot of epic battles. Our first match took place on our guest Teh Sword Ninja’s map, Real War (See above.), a wonderfully tactical reimagining of XDeath’s (crappy) old map. We played COOP, and after a few rounds we had full teams of three; Myself, Legenda, and our new member Spider Sonic on Red team, versus XForce, Boss/Rc and TehSwordNinja on Blue team.
Red team had a rocky start beginning with myself and Sonic, as SwordNinja proved to be a challenging opponent, and once our veteran player XForce joined in, it became a definitely uphill battle. Eventually Legenda joined red team, and Boss joined blue team, making the battle more even. Throughout the match, both teams showed superb team work, coordinating and suppressing, decieving, and flanking the enemy constantly, resulting in a wonderfully strategic warzone.
In the end, Blue team won by a landslide: 20 to 8. Sword Ninja won the kill count by a massive 45, and XForce took second place that game with 27 kills.
Next up, we played my own map, Rocket war.
This was a wonderfully hectic map, and we played it as a public game, free for all death match. Once we got plenty of players, it became wonderful chaos. XForce had left, but we had some new players, plus the people who joined from the cali server.
Through the madness, there were some amazing plays, and the map was constant fast paced action.
In the end, SwordNinja won again, this time with a massive 75 kill count. Tied for second place were Boss and Legenda, at 49 kills.
Afterwards, we played some less competitive maps, and slowly things died down. All in all, game night was a huge success.
In the end, TehSwordNinja won, by a massive landslide of 129 kills, earning him the title of Carnage Master for this game night.
Second place is Boss, who acquired 54 kills throughout the night.
Special mention to XForce, who achieved second place in our first match, and taught us all a thing or two, inspiring more team play. And, for being GSA’s best trainer throughout the years past. To us, he’ll always be our badass marshall.
All in all we had a wonderful time. I hope to see you all again, next friday, and perhaps more.
~Blam, said the lady.
Get set for a combat drop, marines!
This Friday night will be the first game night of 2017. I’ll be trying to get people both from GSA and the Pb2 community to join, and we’ll be playing a variety of maps according to whatever is desired, probably starting with some competitive chaos.
If you wish to join in on the GSA hosted game night, simply come to the chat. We’ll be organizing in the Gaming channel: Invite link here.
Also, some notes on plans.
Hopefully this will become a weekly event, every Friday. We’ll be hosting game nights and inviting the whole community. XForce is working with me for hosting these continuously.
I may also work out a little bit of a competitive bonus. Scores will be kept, and afterwards this post will be updated with a carnage report. Whoever wins the most all night will forever have a special place in the post corresponding to the game night, as well as a special title. This stuff is work in progress, but recognition is surely to be among the awards you’ll all be fighting for.
~See you on Friday night, and may the best player win.
Just a reminder, and to notify anyone unaware. Tomorrow, Friday night, we’ll be having a game night on Pb2.
We’ll be playing arena DM or TDM mostly, but we’ll go with whatever the mood is. Anything is open for suggestion tomorrow.
So far we have a few people coming, but more are definitely welcome. Leave a comment, or just drop by tomorrow and you can join us. We’ll be using the #Gaming channel on the chat to organize.
Also, if you have any map IDs to suggest, please do so. Any style of multiplayer map is welcome. Be it DM, COOP, Saw, survival, or any sort of minigames.
That’s all for now. See you all on Friday night.
~Friday Night’s alright for fightin’. ♫
Hey guys Night aka Charlie here, I was thinking of doing some sort of “highlight” of games on steam that we might be interested and that are relatively cheap. I may or may not do this every so week, I don’t know it depends if I got time and find a game but nevertheless, here we go.
This first game is called Empyrion Galactic Survival as you can tell by the title and its a pretty wicked sci fi survival game much like space engineers but with a bit less glitches, least from my run through on multiplayer.
My carrier ship and I along with my upgraded shotgun
It has a lot to offer for a early access game, and has nearly topped Space Engineers in content(in just one year I might add compared to SE’s 3 years.) I’ve played it on single player and multiplayer, with the single player acting as a almost tutorial(more on that after the next pic). So far I’ve been I believe, eleven hours into it and already find it more appealing than Space Engineers and less frustrating than it by ten folds. Overall I liked it and the concept behind it, it feels like it could be a mini Star Citizen but is definitely a fun and not so glitchy game to play for us or to at least give a try.
In flight and ready for battle
I know a lot of us like science fiction games( hell we started on Battlefront and worked to Plazma Burst 2) so I feel as if several of us would like this. It has a pretty decent survival feel, with scavenging for food and supplies a necessity and based on your level of difficulty. You actually need to kill the creatures in the game to get your food, some which defend themselves and some that don’t. Weapons and ammo are created, and everything you need to survive is created by hand and resources(and blood, lots and lots of blood.).\ There’s a tutorial for getting both a base and small vessel off the top, which is pretty good and moderately easy to follow if you land in the correct place. It features a skill tree where everything for the most part that you do, gives you experience and allows you to unlock new items that you can build for your base, small, hover and capital vessels, tools and weapons(this can be modified to be easy to earn exp or hard, as I learned on the multiplayer server I’m on, rip).
A small vessel that I docked onto my capital vessel along with another gun(rocket launcher v2)
Crafting is real fun but not that realistically accurate as say, Space Engineers, but its still fun and easy to do nevertheless. Everything requires resources, from a small ship to a big carrier ship. Finding resources is both easy and hard, depending on where you land but your motorcycle makes it hella easier to travel at first. There’s also a factory setting where you can input resources and create a prebuilt ship(depending on the size, it’ll take you real time to construct it, but you can continue playing the game as you wait.) The ships I use are both pre built, although I did construct a ship(which now lies floating in the lake near my first base : D).
Besides the survival and building, there’s also combat with A.I. that you can do. You can be attacked by drones that sometimes catch you as you scavenge or if you are unlucky(read, “lucky”) to discover a station or factory, will be happily blown to bits by its defenses. In addition to this, you can attack these buildings later and raid them for supplies as well as better weapons, which is fun to do, but be warned that aliens lurk in certain places that can and will murder you if you’re unlucky (again read “lucky”.) Raiding such bases require massive amounts of ammo and missiles and the right ship, not just any would do. Although its fun to crawl out of the buildings with your loot and celebrate your victory as you die from a parasite infection you received from that tag team alien attack.
Steep drop into the abyss that is Akua
Some things to note is the game is early access and can be bought on sale( I got it for ten during one of the steam sales) or for its normal listed price(20 bucks, bit cheaper than Space Engineers.) The dev team for this are very committed, they apparently take in the players advice a lot and from what I’ve heard and seen, update regularly and sometimes in bulk with patches to glitches and new stuff. They will listen to what you got to say(long as its constructive) and more likely than not, you’ll feel as though you contribute to the game unlike with other games where devs totally ignore you and tailor to the elites. The A.I. scripting, if Ill be honest, isn’t the best, but it probably will get there, its relatively new and needs work. Some glitches do appear(I glitched out of my ship that I eventually found floating in space some odd time later and recovered, it now rests proudly on my capital vessel’s landing strip) and you probably might get confused with the tutorial(its not hard but doing what it tells you in your given area may be difficult.) But overall, its a beautiful game and I highly recommend it for us to play together and just to try as we wait for Plazma Burst 2 .5 aka Daddy to come home.