I have completed the story of GSA’s second era, the second of seven. This era describes GSA’s entry into PB2 and subsequent growth.
GSA has a truly long and varied history. We have now persisted for six years, and have had hundreds of people join our clan and leave. Over the years, dozens of those people influenced our history and shaped us into the clan that we are today. We might look back and laugh at certain melodramatic moments, but we cannot deny that those occurred, and we must document them in one permanent location for future members of GSA to see. In order to do this, I have decided to create a comprehensive record of GSA’s history, whose process will be divided into three steps:
This is to be done with the help of our current membership and also past membership. No one person, however long they have been in the clan, can possibly remember all of the things that have occurred in it, so this is necessarily a group effort. If you have any good facts that may be obscure, please post them in the comments below.
Sadly, many of our old websites have been lost to time, but I managed to save a few and compile them into what I call the “GSA Archive”. I will look through this archive and use it for this compilation.
While the facts alone are interesting, to an outside observer they are confusing. A lot of explanatory writing will have to be done in order for the work to be coherent to members with no knowledge of our history.
The history will be split up into seven eras (subject to change) based on the evidence I currently have. Each era will be split up into separate entries and will be published both on the main page and on its own History page. You are welcome to criticize them as they are published and amendments will be made accordingly.
GSA deserves a record of its history not just for its future members, but also for its past members who spent so much time trying to improve their clan. It would be a tragedy if all of their efforts went unrecognized and forgotten. I hope that this will suffice.
No, no you idiot, connect the orange wire to the YELLOW socket. Wait, we’re on air?!
*Chair shuffling intensifies*
Good morning/afternoon/evening/night depending on which part of the milky-way you live in or even if it’s under a rock. We’re the Federal News, you’re number 1 source of information(this is arguable).
Right, so this weekend, I’ve been nagged(requested) by people to talk about something other than BD. I was planning to do a section on ships today, but then I decided to give them what they want for once. (Trust me, the amount of hate mail can be overwhelming sometimes.)
So this time they seemed interested in the protagonist of ‘Death Worlds’ so I’m going to do a full detailed analysis and description of him below.
Death Worlds is set in the fictional Warhammer 40,000 Universe. And the story primarily revolves around a single character, Carus Nazzal. Viewers see events in a third person perspective and are sometimes shuffled in terms of point of view. Carus’ story begins on Catachan, at the age of 10. The story draws its name from this, since Catachan is a Death World. It’s sole purpose is to kill anything that doesn’t belong there, but yet these tribesmen and such can actually withstand the planets rigors and survive there.
It just so happens that on that very day, nature gets the upper hand and destroys the defensive walls, as a seemingly subtle tribute to Frost’s “Mending Wall.” After the wall had fallen, a huge group of Orks swarm the small settlement, killing everyone they see. Carus’ Mother falls to her death since she was standing exactly at the middle of the wall as soon as it fell. Carus’ Father, although not a fighter, grabs hold of his son and daughter and proceeds to GTFO. Unfortunately an Ork puts an axe in his back. Leaving only Carus and his Sister alive. His Sister saw that there was no way to escape the sheer number of Orks and told Carus to hide, she quickly found a Las Pistol lying around in all the chaos and lured the Orks after her, she is presumed to be killed after holding them off for quite a good amount of time.
Carus remains hidden under a dead body of an Ork for what seems like days, until the Imperium sends an Inquisitor to go investigate what had happened after a brief emergency transmission came through. As fate should have it, the Inquisitor found Carus. Inquisitor Rakhel describes that event as follows “From the day I found you under that corpse, I have looked at you as my son.”
Rakhel is too busy to raise the boy himself as of now and instead uses his clout as an Inquisitor and places Carus in a Vindicare temple, nobody had any faith that Carus would succeed except for Rakhel. He never doubted the boy. The first three years were hell for Carus, but the closer he came to adulthood the easier he found his training had become. Rakhel visited him once during his training period briefly to teach him hand to hand combat. Though Carus is weaker than his fellow Vindicare, he makes up for it by being quicker both mentally and on his feet. Though the Vindicare Temple didn’t find any use for Carus, Rakhel took him as a bodyguard once he had finished his training. Their debut operation was the rescue of a Gray Knight named Jorn. Who later joins their party, giving it a third member. From that day forth, Carus’ reputation built up among the Guardsmen and even the Inquisition. Carus poses some unique threats to various enemies, for example most Psykers cannot manipulate his mind, trying usually results in self injury and they strain far too hard to pierce his rock hard mentality. Carus also appears to be immune to corruption. He is able to completely reject the touch of the warp in whatever shape or form. It is unclear whether the medallion Rakhel gave him is the cause of this or whether he is just far too mentally sound.
Carus’ most well known operation was when he was on Lorn V. With assistance from Taldeer he managed to both shoot and kill the Necron Lord on that planet. Resulting in the complete defeat of the Necron Forces and ultimately the success of the campaign. He is awarded two Imperial Laurels for his service in that campaign, both were requested by Lord General Sturnn.
Carus is known by those who meet him as a calm and collected fighter, capable of following instructions with no hesitation and maximum efficiency. Though this sometimes puts him in precarious situations that nearly result in death.
Some interesting trivia about Carus is as follows:
http://img07.deviantart.net/9e18/i/2010/093/7/2/larp_warhammer_40k_power_sword_by_atropos907.jpg Taldeer’s gift to Carus.
http://orig07.deviantart.net/c2e2/f/2010/263/7/d/exitus_sniper_by_invaderzim81-d2z3uw6.jpg Carus’ second rifle with Imperial Laurels on either side.
http://pre12.deviantart.net/be31/th/pre/f/2012/151/f/0/40k__an_inquisitor__assassin__and_gk_walk_into_a___by_michael_galefire-d51uaj8.jpg (From left to right) Librarian Jorn, Inquisitor Rakhel and Vindicare Carus.
http://prntscr.com/6je5m7 Carus after his crash landing on a desert, after his first meeting with Sister Selena.
http://prntscr.com/6j0vg4 Sister Selena in combat against forces of Chaos on an unknown planet.
Enemies(Negative, hatred, targets etc.):
That’s right lard buckets..wait I can’t say that on interstellar television, we have a new name!
Our headlines for today:
I’m your news anchor Rinzler, and this has been new news. New new news? News that’s new, that’s better.
Today’s chronicle will be about the Gray Dress story arc due to extremely high popular demand, by popular demand I mean newcomers to the series bombarding me with questions about what it is. So here’s every detail about it, start to finish.
Before I tell you the relevance of the name, let’s address the protagonist of all this. The sixth Arbiter, Richard Argant. We see him for the first time during the Federal rebellion and he was previously the antagonist. Before being turned into a friend.
He is quite literally, an unreliable narrator, since some of his logs were altered so nobody would know a rather important detail. Who was in the Gray Dress? And why did he hide it?
Let’s begin addressing the sub-protagonist, whose name was kept blatantly a secret. Gwen Morriano, yes her last name confuses even me(DERP I WROTE THIS SHIT). We don’t get much on her background, but she was born on Earth and comes from a family of Intelligence Operatives, she followed in their footsteps.
This is where things take turns, where both the protagonist and sub-protagonist are portrayed as cold and calculative people, but yet they seem to have a mutual understanding for each other and a growing softness. Gwen is ordered to intercept the Arbiter when he is stuck without an extraction plan, she succeeds by electrocuting him with a stun net, but she doesn’t take the shot when she has it. He even notices this.
Refer to last weeks lore past, because this has a connection. Richard is confused because he was taught that all Federals were murderers, yet she had some kind of sympathy for him. Like she understood what was done to him. As such he disobeys orders and does not hand in the objective he was asked to retrieve. He lies, saying she stopped him from getting it. The Order however, learns of the lie through an investigation by Zealots and orders for Richard to be executed. This both almost works but also fails, since Richard is trapped beneath a large amount of debris, only to be rescued by Charlie(a member of the Federal network, I’ll discuss him in a later post, don’t get chur’ panties in a bunch.)
After this, both Gwen and Richard are on the same side, Richard is also added as a temporary intelligence asset and does operations for the Federal network here and there of the high profile kind. His knowledge of the order made him indispensable in damaging their infrastructure. Gwen and Richard do in fact become partners, and work together on numerous operations. This is where the unreliable narrator aspect comes into play, Richard INTENTIONALLY misguides the reader into thinking his partner was someone else, that Gwen and him were purely acquaintances. The second form of misguiding happens when we shift forward in time to the first Federal ball that Richard had ever been to. And this event delivers the name of the entire story arc. He meets a woman in a Gray Dress and they seem to have a romantic relationship, though short lived and often thought of as a one night stand. Careful readers will notice the cover-up and discover that this woman is in fact Gwen. Another comical aspect is that neither character knew each other’s name up until this point, yet they had both basically grown so much affection for one another it was quite clear they were in love.
Gray Dress ends with a bang. No not that kind. We see Richard on a balcony, happy about the fact that he has a good life, that he’s in love and the person he’s with makes him human. We see the mysterious lady walk onto the balcony to tell him something, we can assume this is quite a while after the Federal ball. It isn’t revealed why she’s there, but when Raimis(More connections, pls be patient for all this to be documented eventually) is in some sort of coma when being accepted by the Founders’ blade, he sees a few events that appear suspicious, such as what Gwen had wanted to tell Richard, since before Richard, Gwen was its user. She was there to tell him that she was pregnant, and that they could both retire and live their lives out alone on some remote untouched planet together.
A bullet comes between them and this dream, although meant for Richard it hits Gwen in the gut. She dies in Richard’s arms and her final words seem vague for her character. “Make them pay..” she isn’t talking about revenge for herself, she knows her unborn child will be dying with her, this is why she asks for revenge, for punishing someone that wasn’t able to think yet. Richard does not know this, and lives his life in constant self hatred. We see him attempt a new relationship, only to fall back into his old self and break it off. Unable to return any emotion. “I loved someone, a bullet took that away.” Implying he could no longer be strong enough to have that emotional connection anymore.
Interesting trivia to note is as follows:
Had this child been born, Raimis would have never been needed. In fact Raimis would be dead and the seventh Arbiter would have been someone else.
Richard’s katana that is on display aboard ‘The Ark’ space station, has the name Gwen engraved upon it. The unique quality of this sword being the fact that it cannot be broken physically by any means at all. Symbolizing that his connection to her was unbreakable.
There is no happy ending to Richard’s arc. He dies in his sleep, but at least he most likely gets to be with his other half. Though both characters seemed to deserve a chance at a normal life, they sadly never got one.
Gwen is believed to be the power that runs the Founders’ blade, that somehow her death managed to power the blade with her sentience. But this is purely fan speculation.
Gwen’s call-sign was Hex and funnily enough, Richard’s call-sign soon became Hex. Raimis also for a short time had the exact same call-sign, being a mere throwback to her importance in the plot.
Though Gwen is thought to be a superficial character, there for the sake of a love interest. Her death is the catalyst that caused Richard to destroy the order once and for all, with no mercy whatsoever. After the Brotherhood dies, the Gray Dress arc ends. A reader that didn’t pay attention to a few parts here and there would have missed the entire story that was actually right there the whole time.
http://prntscr.com/8abgdn Richard’s Katana
Pictures of Richard Argant were deleted due to the investigation and wipe of his Imperial data once he joined the Federal network.
Aaaaaaaaaaaaand we’re back, much to the disdain of the Illuminati, I’ll be spilling all the beans that there are…to apparently spill.
Nonsense aside, this week’s lore slam is about the Imperial Order, or known by its assassins as the Imperial Brotherhood.
Now the main source of confusion for this sub-faction was always the issue that people confused them for the Imperials and I’ll tell you here why that’s not the case.
The Imperial Brotherhood were established in a very hush-hush manner just before the Imperials could gain total domination over Earth, their purpose has always been fairly simple. Till date, there have been ten Arbiters, trained and used by the Imperial Brotherhood. This’ll be a conversation for topic for another week since there’s quite a bit of backstory to each title holder.
The Imperial Brotherhood was a shady organization and as you can tell by the name they were sponsored and protected by the Legion of Imperials. Despite this, both the main faction and sub-faction did not share exactly the same ideals. The Imperials wanted the freedom to appoint the title of Arbiter to whoever they saw fit, but the Brotherhood told them to go *censored* themselves because it didn’t work like that.
An arbiter is chosen after possible years of training and mental preparation. ‘One does not simply PICK a man to be an Arbiter.’ Needless to say not everyone is up to the mark for the job. Though their denial to this term caused a bit of friction, the Imperials had no choice but to put up with it, since the assassins they offered got the job done pretty damn good, they were willing to put up with their stubbornness, for now at least.
The ironic fact of the matter however is that the Imperial Brotherhood was killed by one of its own Arbiters. Once again all you get is a mention, this will be a later topic of discussion.
Arbiters were trained as follows:
It goes without saying that one day everything went wrong for the Imperial Brotherhood. Someone found out the truth and became the end of them, entirely. The Imperial Brotherhood were reduced below operating capacity and consequentially the Imperials shut them down due to lack of further productivity. Many years after, the Imperials joined the Republic.
The Brotherhood is still remembered by a few people from that time who still talk about it, but apart from that it was just a war story to scare troops. Or so you’re told.
Right! That’s it for this week, lemme know in those comments down there what topic you want to see next.
-Rinzler(The VIth one k?)
Right so I’ve announced that I would do this a month ago, then I never really had the time to do so. But here it is.
Lore weekend, where I spill out the details from the FaceBook page I post Beyond Darkness updates to.
Anyways, this weekend is all about unique weapons.
The rules for lore to apply for this section are simple, the weapon must be partially un-explainable and mysterious in exact origin, so even though due to popular demand I won’t be covering Cole’s first rifle or Richard Argant’s Katana.
We’ll go faction wise and see what each has.
The Federals(U.F.N now.):
One name would stand out above the others, being the Founders’ blade but WAIT, there’s more:
Right that’s it for this weekend, if you really like this I can give you TWO lore posts every weekend instead of one. So yeah, don’t go poking after relics cos da Iluminatiperials might be watching.
–Rinzler(The VIth one, k?)
Okay people, sit your asses down and shut your pie holes. I’ve got places to go and people more important than you to see, because I happen to be a scientist and we scientists have a tendency to be very busy and important people. If you’re out there in the folding chairs, that means that you’re the new guys. Bottom of the totem pole. But, it also means that you passed the entrance exams. Welcome to GSA. From this moment onward, your job is very, very simple: you are going to punch sharks.
In the face.
You will punch sharks. When not punching sharks, you will be planning on punching sharks. You will be developing new ways to punch sharks. You will read about punching sharks. You will write about punching sharks. You will study punching sharks. You will dream about punching sharks. You will jump the shark. You will collect and contain paranormal objects, and then use them to beat up sharks.
Punching sharks is your life.
You may be asking yourself “Self, how am I to punch these sharks?” With your fists.
And you may ask yourself “Self, what if I am bitten by a shark? I am unsure of what to do.” Go see an alchemist.
And you may say to yourself “Self, my teeth have become shark-like, in the sense that they have all turned into sharks!” Good, now start punching them.
It’s an important job, mark my words. There are people out there, many people who just don’t understand why. They don’t realize how important our job is. You will be challenged, you will be mocked, you will be insulted, but you cannot lose sight of the goal: your fist in a shark’s face.
Several years ago, a former employee asked me “Why do we punch sharks?” You know what I said to him?
“Sir, do you hate science? Are you a science-hating shark-hugger? Do you approve of the non-science shark agenda?” He said no, he wasn’t.
I punched him in the face anyway, because he was clearly a closet shark. Because that’s what we fucking do here in GSA.
When you all came in here, there was a copy of Sun Tzu’s The Art of Punching Sharks on your chair. You are all to have read that by the time you report in tomorrow morning. Now get out of here. Those sharks aren’t going to punch themselves.
Because they don’t have hands.
Almost entirely plagiarized from: http://www.scp-wiki.net/10-30-a-m