With the death of GSA’s main game, Club Penguin, the admins of GSA have decided to move all operations to Club Penguin: Islands.
It was with a heavy heart that I brought you guys the news of Club Penguin dying, but there is a bright future ahead for GSA. Club Penguin: Islands is a new game and there should be many new people looking for clans in it. GSA will be there for them.
Today, March 29th, Club Penguin died. With it, a generation of jokes and memes died. For many of us, we grew up with Club Penguin, and it saddens me that the next generation can’t experience Club Penguin.
We will always remember you, Club Penguin. Rest in peace.
Jeep Dino has stolen the title of Champion from Axel, who has been our longest reigning champion of game night.
I’d like to thank all of our participants. It was a nice come back for the event. And of course, I’d like to thank Jeep for hosting, while I’ve still been experiencing technical issues. And of course, much love to the map makers, who truly make this game what it is.
Next, we played a more obscure, older map. Here, the open space and shotguns made for quite the slaughter, though we didn’t stay too long. Also, Tempus decided to join us for this round. although he got slightly rekt.
For round three, we played the classic: Siege. This was a first for some of our players, and as always, it was epic madness. Unfortunately not many points were scored, due to the match being COOP, and the nature of this mode, but we had many players come and go, and the KTSC effort was certainly aided.
Truly this map will never get old. Although, discussions may have inspired new ideas…
GSA has a truly long and varied history. We have now persisted for six years, and have had hundreds of people join our clan and leave. Over the years, dozens of those people influenced our history and shaped us into the clan that we are today. We might look back and laugh at certain melodramatic moments, but we cannot deny that those occurred, and we must document them in one permanent location for future members of GSA to see. In order to do this, I have decided to create a comprehensive record of GSA’s history, whose process will be divided into three steps:
Step One: Gathering the History
This is to be done with the help of our current membership and also past membership. No one person, however long they have been in the clan, can possibly remember all of the things that have occurred in it, so this is necessarily a group effort. If you have any good facts that may be obscure, please post them in the comments below.
Sadly, many of our old websites have been lost to time, but I managed to save a few and compile them into what I call the “GSA Archive”. I will look through this archive and use it for this compilation.
Step Two: Writing the History
While the facts alone are interesting, to an outside observer they are confusing. A lot of explanatory writing will have to be done in order for the work to be coherent to members with no knowledge of our history.
Step Three: Publishing the History
The history will be split up into seven eras (subject to change) based on the evidence I currently have. Each era will be split up into separate entries and will be published both on the main page and on its own History page. You are welcome to criticize them as they are published and amendments will be made accordingly.
GSA deserves a record of its history not just for its future members, but also for its past members who spent so much time trying to improve their clan. It would be a tragedy if all of their efforts went unrecognized and forgotten. I hope that this will suffice.
am i the only one making posts now? wot the fok, guys.
Ahem. Hello, and welcome to another carnage report.
Last night we had plenty of participants, and played a few games, spanning over a little over four hours total.
Our first round was a close quarters, free for all slaughterhouse, a map created by one of our honored guests, K2shape. Visitors from the California servers came and went, but our participants quickly racked up a massive kill count.
Ultimately, K2shape won round 1, quickly reaching a goal of 100 kills.
(A grand total of 283, not counting the uncounted visitors from the server.)
After 100, K2 left, and we went for another round. For round 2, we went for a classic.
One again a free for all, absolute chaos ensued on this map. The sound of gunfire constantly echoed in all corners of the map, with kills galore. Axel joined us, and quickly dominated the match, reaching over 250 kills, with Pzk and Shadow following closely.