Plazma Burst 2.5 Update

So, as many of you may know, Eric Gurt has begun work on his latest project…

This new project is known as Pb2.5- A complete remake of PB2. He’s redoing the engine, and most of the game, adding in tons of new stuff.

For those unaware, you can get all the information Here

I’ll summarize some of the biggest things that have been revealed.

(Click images for larger view)

First of all, Pb2.5 will be in 2.5D. Essentially, walls, etc. are in 3D.

Next- Pb2.5 has a variety of melee weapons to select from, all with different traits.

melee_img

Next, in the new version, while set off by default, doors are destructable.

door_img

Water is getting a huge improvement. (Also, damage hitmarkers.)

water_img

And, last but not least, dual wielding. (Note, in this image, an old model, and new model alien pistol.)

dual_img

[Edit]: Also, a first glimpse at some customization. (And, a cooler image of dual wielding.)

customized1_img

[Edit]: Here’s the latest look at the interface for customization:

customizeinterface_img

Another peek at customization:

customized_img

A brand new android skin, with custom colors.

newandroid_img

Also, there has been mention of jetpacks, flamethrowers, and much, much more.

[Edit]: Some info on jetpacks. Not much on function, but we do know that the color of the jet is custom. Also, impact damage has just been added. (Which goes to show that Eric isnt reusing Pb2 physics in 2.5.)

jetpack_img

Jet trails added for double jumping. And, more customization shown.

jets_img

Lights can now be customized further.

coloredlights_img

A hint at a new beam weapon that Eric is working on.

beam_img

An ammo system has been confirmed, though we don’t have many details.

ammo_img

[Edit]: Animation created for clip based weapons.

ammo2_img

Eric is adding plenty of new skins, it seems.
Also note the new sword configuration, third image;

newproxy_img

Eric is putting alot of work into renovating the Ai, and from the looks of it, they’ll finally be a tactical challenge. The new Ai will be able to predict shots, calculate weapon ricochet and grenade bounces, self boost, and more. All of their traits are also customizable in the level editor, it seems- With options for all the aforementioned, and more, including things such as accuracy, camp tactics, and much more.

[Edit]

Recently, Eric has been working on lighting alot.

Sunlight has been added, and the old ambient light has been completely removed. Indirect lighting works as well. And, it’s absolutely beautiful. It’s possible we may also be able to change sunlight direction and color, to adjust time of day.

sunlight_img

With the removal of ambient light, areas can be made to look naturally dark.

Shown here, players can be set to glow, and the lighting can be customized. It’s possible we may also get things such as flashlights and night vision items that we can toggle.

glow_img

Muzzle flash and explosions now create dynamic lighting, as well.

muzflashlighting_img

And, explosion colors can be customized. Here is a beautiful image of dynamic lighting.

BNG_lighting_img

Here we’re shown that blood can splatter on walls- But we also got a hint at a new heavy weapon, seen behind the plasma gun on Proxy’s back.

Blood_and_leak_img

Theres plenty more at the link above. Check it for newer info, as well.

Comment below with your thoughts, theories and hype.

~

Jonb7's signature (NBG)

[Edit]: Post date updated to keep among new posts, with each update here- Initial posting date, for records, is 9/16/15.

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150 responses to “Plazma Burst 2.5 Update

    • Maybe. GSA plans to make a comeback when it releases. Eric is upgrading alot, and it looks pretty amazing.
      And, best of all, he’s trying to eliminate the lag present in PB2.
      Also, the level editor is getting big upgrades. You can be sure that map makers are going to do some amazing things, with 2.5. Maps will be both more advanced, and much more beautiful.

  1. Eric is finally making advanced Ai. They’ll be able to do all sorts of new stuff- And we think that Ai can be fully customized. Everything from dodginess, self boosting, strategy, and trigger happiness.
    Recently, Eric programmed them to use grenades and explosives, and dodge them as well.
    nade_ex_ai_img

    Also, Eric is adding a ‘blaster’ effect for some new weapons, rather than simple shotgun type spread. This effect is being given to the old style alien pistol.
    blaster_img

  2. Eric is working on blood. It can now appear properly on all surfaces, can be set to glow, in options can be set to be temporary or permanent, and can also be used as decor in the level editor. Mention has been made of potential custom decals, too.
    raveblood_img

  3. Melty spots left by guns now have a slight glow. The atmosphere looks beautiful here. Also, the weapon firing is some kind of new ranged weapon.
    glowy-shot_img

  4. Breakable doors now take collision damage. Weapons, grenades, and players/corpses can now do collision damage as well.
    Here, a play is ramming what appears to be a low HP door, and destroying it.
    collision_img

  5. Eric has been working on the rendering for decals, meaning we can paint the walls with blood. He finished the basic concrete platform surface. Also, more work on lighting. Reflected light from walls now samples the wall’s color.
    blood_surfaces_img
    Also, there’s the possibility we might get the option to group movables. Also, adjusting the Z dimensions of objects might be an aesthetic option.

    • I’m just relaying the news that Eric posts. The release date is unconfirmed, but best estimates place it releasing some time in 2017.

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